Tuesday, October 19, 2010

Walkies!

Two new videos today; updated walk cycles!

It's mostly one walk cycle with two versions; in version 1, the walk is normal, heading towards the camera. In the second version, it's a silhouetted form, to give better idea of the shape and animation without being distracted by the model itself which can draw attention away from the specific motions. After review, I've noticed several very slight things which kind of bother me, but kind of look natural too so I'm on the edge as to whether to bother changing them or not.



2 comments:

  1. Hey Pat, that looks really awesome, very fluent and natural :)

    -Kristian

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  2. Le gasp! A response!

    And thanks Kristian, it's getting there! There's still a few small issues here and there though, the shoulders swing ever so slightly too much, which was kind of needed at the time since the hands don't work right so they have to drive the whole arm to movement, but it ends up making her look a little bit like a zombie XD

    Natural in an... unnatural sort of way. It makes sense, honest.

    I actually went into WoW shortly after and studied some of their walk cycles, and so far am pleased since, even with that minor issue, it still came out better than professional walk cycles did ^^ Their legs stutter a slight bit on most walks, and very tiny errors all over if watching really closely. I suppose they probably only had a very short time to work on each cycle too though, since they needed walk, run, jump, and multiple idle and combat poses, not to mention all sorts of other emotes built in like dancing, but even so! I did one thing RIGHT!

    I'm quite happy with such, and thanks muchly for the compliment <3

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