Wednesday, June 16, 2010
Finished on photoshop (mostly)
Pretty much done photoshop's classwork now, other than one final project which I'll do later. Have a bunch of other stuff to finalize first.
Here's the last few I finished up.
Been interested in Scottish Gaelic as of late, so made a few adjustments to some stuff regarding text due to this.
Deich Uidh should roughly translate as 10 steps, or something very close. Not sure if the grammar's correct though.
Next off a girl jumping turned into an angelic form!
The method by which I'd done the wing selection had been many times quicker and easier than the one suggested, same with the girl herself. However, there was a minor error on cleanup that left a rather hideous white boarder around the wings. Rather than try in vain to correct it, which wouldn't be possible without damaging the wings themselves, instead I added a white glow and a halo to match, which hid the problem neatly, and worked well with the theme of the picture.
Oddly, reminds me of Fall-From-Grace from the old game Planescape: Torment; a succubus who got kicked out of their ranks for not being mean enough, and then decided to open a 'brothel' (in a loose sense) dedicated to mental stimulation - conversation, debate, etc, and mental games such as chess.
Another one done in Gaelic, should roughly translate as 'there will be no more thirst'.
This was supposed to be a checkmark. I was toying around with attempting to merge multiple ones together to see if it'd look right, and this was the result; ended up working out just fine, other than that, due to shape, it's a bit off center.
The example was to do a random guy with a stone texture. I went looking for a fire based fractal image for a basic texture instead, and recalled seeing Phil Collins doing alot of similar shots with a black background. Was easily able to get ahold of one, with some minor adjustments to match the two together.
Overall, looks nice, think he looks good with a full facial tattoo. Maybe someday he'll see this and realize how good it looks and get one XD
That or sue me. Whichever.
Ah well.
This was the base picture for a photo cleanup; have to place this here so it's possible to see just how big a difference there was, since just posting the cleanup doesn't really do much.
Technically I needed to remove the white dots and crease lines.
With a bit of effort, however, was able to salvage the large tear in the corner and the archetecture under it.
I could've stopped there, but furthermore went in and did some colour correction and some careful adjustments to make the girl in white in the middle stand out more.
And then made use of some creative filter use to make the people who were looking a bit glum or upset happier. This was done by doing an edge detection, raising it a few pixels upwards, then erasing most of it, and using it as a 25% overlay which gives the impression that facial features are raised and expanded slightly; ie - eyes look like they're opened wider, eyebrows are raised slightly more, and mouths appear slightly curved more towards a smile. End result is people like the woman on the left don't look like they're in a foul mood so much anymore. Subtle effects, only 1-2 pixel differences at a time, but I learned from knowing two friends who do alot of work with spriting, that a 1-2 pixel difference is all it takes, usually, to create artificial forced perception of something being more complex than it really is. When one only has 12 pixels of height to work with on a character, you learn awfully fast to make those pixels count. I never got into it as much as they did, but I did learn alot of lessons from talking to them and seeing stuff as they built them in the process.
And here we have two things I'm quite pleased with.
On the left, we have a plasma beam. I LOVE how the design came out, and the way the liquefying worked, the streams curling inwards picked up some of the darkness from the black background as they passed through. I'll be keeping this in mind for later since it looks wonderful.
As for the picture on the right, technically I needed to make swirly energy lines like she was casting a spell. Alright, so those ARE there... as is the plasma beam from several projects later as I intentionally did these out of order so I could give her a spell to actually cast in the first place. The wings were slightly accidental, in that when I was trying to liquefy the streams around her arm, I added some additional stuff to try to make it look better, but it came out looking a bit odd. Then I noticed it looked vaguely like a wing, so went with that and expanded greatly upon it.
The extra complex wing design outer edges, were actually created by accident at first, via use of an outer glow and inner glow filter, which apparently does some rather 'creative' interpretation of heavily liquefied forms. The entire wings were drawn out from 3 rather small dots that are hidden under her stretched out arm, between the shoulder and the fabric, so a rather small amount of base material to work with. Even the rear wing is drawn out from this location, but it was partially erased out to create the illusion it was from behind her. Due to this excessive overuse of liquefy, or at least that's my current assumption, photoshop got 'creative' when attempting to figure out what to do with the outer glow effect. I'll be keeping this in mind for later to toy with when I get a chance and am not buried under last minute preparations for end of term.
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